Resumen del juego: Lobotomy Corporation

Una simulación de gestión de una instalación con criaturas anómalas: equilibra los riesgos y la producción de energía.
Consejos de juego
Lobotomy Corporation fuses monster management with rogue-lite escalation. Day structure: assign employees to contain abnormalities, fulfill energy quotas, and expand only as fast as your staff's training allows. Read every abnormality's documentation before first contact; most deaths in early days come from skipped manuals.
Employee management is the meta-game: train specialists (one fortitude tank, one justice worker, one prudence manager) rather than generalists, and replace losses strategically rather than panic-hiring.
When abnormalities breach — and they will — the response is containment protocols: know which departments can isolate, which employees can suppress, and when the answer is sealing a wing and absorbing the loss. The game respects players who read; it punishes those who wing it. The lore rewards the patient spectacularly.
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Datos del juego
- Desarrollador
- ProjectMoon
- Distribuidor
- ProjectMoon
- Fecha de Steam
- 2018-04-09
Modos del juego original
- Un jugador
Capturas de pantalla (8)








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