About Call of Duty Webports
A collection page for browser-playable ports of Call of Duty games.
Call of Duty began in 2003 as a World War II shooter by Infinity Ward and grew into one of the biggest game series. Community webports run some classic entries and modes directly in the browser.
See also the separate pages for Black Ops 2, Modern Warfare 2 and Black Ops Zombies in our catalog.
Available browser projects
Call of Duty Webports at a glance
- Genre
- FPS
- Original release
- 2003
- Developer
- Infinity Ward, Treyarch
- Publisher
- Activision
- Browser version
- cod-webports.pages.dev
- Price
- Free
- Download
- Not required — runs in the browser
- Devices
- PC or laptop with keyboard and mouse
- Online play
- Depends on the build
How to play Call of Duty Webports in your browser
- Press Play in browser — the game opens on cod-webports.pages.dev in a new tab.
- Wait while the game files load. The first start can take from a few seconds to a few minutes depending on your connection; later starts are faster because the browser caches the files.
- Click inside the game window so it captures the keyboard and mouse, then switch to fullscreen (F11 or the host's fullscreen button).
- Open the in-game settings to adjust controls, graphics and sound. Progress is normally kept in your browser storage, so don't clear site data if you want to keep your saves.
Call of Duty Webports controls
Default layout for this browser version. Keys can differ between builds, and most hosts let you rebind them in the settings. A USB or Bluetooth gamepad usually works too.
| Action | Key |
|---|---|
| Move | WASD |
| Look around | Mouse |
| Shoot | Left click |
| Aim | Right click |
| Jump | Space |
| Crouch | Ctrl / C |
| Reload | R |
| Use / interact | E / F |
| Switch weapon | 1–4 / Mouse wheel |
| Scoreboard | Tab |
| Menu / pause | Esc |
What to expect from the browser version
The browser version of Call of Duty Webports is an independent web project — a port, recompilation or fan remake — hosted on cod-webports.pages.dev. It is not an official release from Activision, and MePlayable does not host any game files: we describe the game and link to the project.
Because the game runs inside a browser tab, some features of the 2003 original may be missing or work differently: online modes, cutscenes, saves, mods and graphics options depend on the build. If something doesn't work, check the host's own notes.
Requirements
A modern desktop browser — Chrome, Edge, Firefox, Opera or Safari 16+ — with WebAssembly and WebGL enabled, at least 4 GB of RAM and a stable connection for the first load. Hardware acceleration should be switched on in the browser settings.
If Call of Duty Webports doesn't start
- Black screen or endless loading — update the browser, enable hardware acceleration and reload the page with Ctrl+F5.
- No sound — click inside the game window: browsers only allow audio after you interact with the page.
- Lag or low FPS — close other heavy tabs and programs, then lower the resolution or graphics settings in the game.
- The site doesn't open — the host may be temporarily down or blocked in your region. Try again later or use another project link on this page.
Screenshots (3)



Videos and trailers
Call of Duty Webports: frequently asked questions
Which site hosts the browser version of Call of Duty Webports?
The playable web version of Call of Duty Webports runs on cod-webports.pages.dev. MePlayable doesn't host game files: we check the link, explain controls and point you to the project page.
Can I play Call of Duty Webports online for free?
Yes. The browser version on cod-webports.pages.dev is free to open, and MePlayable doesn't charge anything — we simply link to the project.
Do I need to download Call of Duty Webports?
No. Call of Duty Webports runs directly in a browser tab using WebAssembly and WebGL, so there is no installer and nothing to download. The browser only caches files to make the next launch faster.
Can I play Call of Duty Webports on a phone?
The browser version is made for computers and expects a keyboard and mouse or a gamepad. Some phones and tablets can open it, but performance and touch controls are not guaranteed.
Can I play Call of Duty Webports with friends?
The original game had multiplayer, but online play in the browser depends on the build: some versions are single-player or local only. Check the host's menu for online options.
Is this the official Call of Duty Webports?
No. The original Call of Duty Webports was developed by Infinity Ward, Treyarch and released in 2003. The browser version is a third-party project, and all rights to the game belong to their owners.
Will my progress be saved?
Usually yes: saves are stored in your browser's local storage on this device. They are lost if you clear browser data, use private mode or switch to another browser or device.






THE COMMUNITY
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